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Aminet 24
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Aminet 24 (1998)(GTI - Schatztruhe)[!][Apr 1998].iso
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Zngam206.lha
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Zangband
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command.txt
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=== List of Commands ===
Angband commands are entered as an "underlying command" (a single key)
plus a variety of optional or required arguments. You may choose how the
"keyboard keys" are mapped to the "underlying commands" by choosing one of
two standard "keysets", the "original" keyset or the "roguelike" keyset.
The original keyset is very similar to the "underlying" command set,
with a few additions (such as the ability to use the numeric "directions" to
"walk" or the "5" key to "stay still"). The roguelike keyset provides similar
additions, and also allows the use of the h/j/k/l/y/u/b/n keys to "walk" (or,
in combination with the shift or control keys, to run or tunnel), which thus
requires a variety of key mappings to allow access to the underlying commands
used for walking/running/tunneling. In particular, the "roguelike" keyset
includes many more "capital" and "control" keys, as shown below.
Note that any keys that are not required for access to the underlying
command set may be used by the user as "command macro" triggers (see below).
You may always specify any "underlying command" directly by pressing backslash
("\") plus the "underlying command" key. This is normally only used in "macro"
definitions. You may often enter "control-keys" as a caret ("^") plus the key
(so "^" + "p" often yields "^P").
Some commands allow an optional "repeat count", which allows you to tell
the game that you wish to do the command multiple times, unless you press a
key or are otherwise disturbed. To enter a "repeat count", type '0', followed
by the numerical count, followed by the command. You must type "space" before
entering certain commands. Skipping the numerical count yields a count of 99.
An option allows certain commands (open, disarm, tunnel, etc) to auto-repeat.
Some commands will prompt for extra information, such as a direction, an
inventory or equipment item, a spell, a textual inscription, the symbol of a
monster race, a sub-command, a verification, an amount of time, a quantity,
a file name, or various other things. Normally you can hit return to choose
the "default" response, or escape to cancel the command entirely.
Some commands will prompt for a spell or an inventory item. Pressing
space (or '*') will give you a list of choices. Pressing "-" (minus) selects
the item on the floor. Pressing a lowercase letter selects the given item.
Pressing a capital letter selects the given item after verification. Pressing
a numeric digit '#' selects the first item (if any) whose inscription contains
"@#" or "@x#", where "x" is the current "underlying command". You may only
specify items which are "legal" for the command. Whenever an item inscription
contains "!*" or "!x" (with "x" as above) you must verify its selection.
In Zangband, there are items which occasionally teleport you away, asking
for permission first. The recurring "Teleport (y/n)?" can be annoying, and
this behavior can be eliminated by inscribing the object which causes the
teleportation with "." (or any inscription containing the character ".").
With this inscription, the object will no longer teleport you around nor
keep asking you. If you want to restore the teleport ability to the object,
just remove the "." from its inscription. Note that cursed items which
teleport you are unaffected by the inscription.
Some commands will prompt for a direction. You may enter a "compass"
direction using any of the "direction keys" shown below. Sometimes, you may
specify that you wish to use the current "target", by pressing "t" or "5", or
that you wish to select a new target, by pressing "*" (see "Target" below).
Original Keyset Directions Roguelike Keyset Directions
7 8 9 y k u
4 6 h l
1 2 3 b j n
Each of the standard keysets provides some short-cuts over the "underlying
commands". For example, both keysets allow you to "walk" by simply pressing
an "original" direction key (or a "roguelike" direction key if you are using
the roguelike keyset), instead of using the "walk" command plus a direction.
The roguelike keyset allows you to "run" or "tunnel" by simply holding the
shift or control modifier key down while pressing a "roguelike" direction key,
instead of using the "run" or "tunnel" command plus a direction. Both keysets
allow the use of the "5" key to "stand still", which is most convenient when
using the original keyset.
Note that on many systems, it is possible to define "macros" (or "command
macros") to various keys, or key combinations, so that it is often possible to
make macros which, for example, allow the use of the shift or control modifier
keys, plus a numeric keypad key, to specify the "run" or "tunnel" command, with
the given direction, regardless of any keymap definitions, by using the fact
that you can always, for example, use "\" + "." + "6", to specify "run east".
=== Original Keyset Command Summary (2.7.9) ===
a Aim a wand A Activate an artifact
b Browse a book B Bash a door
c Close a door C Character description
d Drop an item D Disarm a trap
e Equipment list E Eat some food
f Fire an item F Fuel your lantern/torch
g Stay still (flip pickup) G Gain new spells/prayers
h (unused) H (unused)
i Inventory list I Observe an item
j Jam a door J (unused)
k Destroy an item K (unused)
l Look around L Locate player on map
m Cast a spell M Full dungeon map
n (unused) N (unused)
o Open a door or chest O (unused)
p (unused in Zangband) P (unused)
q Quaff a potion Q Quit (commit suicide)
r Read a scroll R Rest for a period
s Search for traps/doors S Toggle search mode
t Take off equipment T Dig a tunnel
u Use a staff U Use racial bonus power (if any)
v Throw an item V Version info
w Wear/wield equipment W (unused)
x (unused) X (unused)
y (unused) Y (unused)
z Zap a rod Z (unused)
! Interact with system ^A (special - wizard command)
@ Interact with macros ^B (unused)
# (unused) ^C (special - break)
$ User interface ^D (unused)
% Interact with visuals ^E Toggle choice window
^ (special - control key) ^F Repeat level feeling
& Interact with colors ^G (unused)
* Target monster or location ^H (unused)
( Load screen dump ^I (special - tab)
) Dump screen dump ^J (special - linefeed)
{ Inscribe an object ^K (unused)
} Uninscribe an object ^L (unused)
[ (unused) ^M (special - return)
] (unused) ^N (unused)
- Walk (flip pickup) ^O (unused)
_ Enter store ^P Show previous messages
+ Alter grid ^Q (unused)
= Set options ^R Redraw the screen
; Walk (with pickup) ^S Save and don't quit
: Take notes ^T (unused)
' (unused) ^U (unused)
" Enter a user pref command ^V (unused)
, Stay still (with pickup) ^W (special - wizard mode)
< Go up staircase ^X Save and quit
. Run